7 research outputs found

    One Workshop, Two Urban Games : Case Report on Education Models at the Intersection of Dance/Performance Art, Media Art and Game Design

    No full text
    Focusing on urban gaming, performance, and participatory design, this case report presents a network-based education model at the intersection of dance/performance, media art, and game design by showcasing a workshop in June 2011, hosted by the game department at Gotland University (GU), today: Uppsala University/Campus Gotland. The described workshop was organized by GU in collaboration with an interdisciplinary Dance and Media Art Network (DAMA). The network, established in 2005, currently includes 11educational institutions within the European Nordic and Baltic regions. The workshop’s interdisciplinary character promoted knowledge exchange among students and teachers by providing new innovative approaches to game design. This paper presents the objectives, working process theories involved, and the methodological and pedagogical strategies of the workshop concluding with the presentation of the workshop’s results: Two participatory games developed by the students that were played in everyday surroundings.Dance and Media Art Network (DAMA) interdisciplinary nordplus projec

    One Workshop, Two Urban Games : Case Report on Education Models at the Intersection of Dance/Performance Art, Media Art and Game Design

    No full text
    Focusing on urban gaming, performance, and participatory design, this case report presents a network-based education model at the intersection of dance/performance, media art, and game design by showcasing a workshop in June 2011, hosted by the game department at Gotland University (GU), today: Uppsala University/Campus Gotland. The described workshop was organized by GU in collaboration with an interdisciplinary Dance and Media Art Network (DAMA). The network, established in 2005, currently includes 11educational institutions within the European Nordic and Baltic regions. The workshop’s interdisciplinary character promoted knowledge exchange among students and teachers by providing new innovative approaches to game design. This paper presents the objectives, working process theories involved, and the methodological and pedagogical strategies of the workshop concluding with the presentation of the workshop’s results: Two participatory games developed by the students that were played in everyday surroundings.Dance and Media Art Network (DAMA) interdisciplinary nordplus projec

    One Workshop, Two Urban Games : Case Report on Education Models at the Intersection of Dance/Performance Art, Media Art and Game Design

    No full text
    Focusing on urban gaming, performance, and participatory design, this case report presents a network-based education model at the intersection of dance/performance, media art, and game design by showcasing a workshop in June 2011, hosted by the game department at Gotland University (GU), today: Uppsala University/Campus Gotland. The described workshop was organized by GU in collaboration with an interdisciplinary Dance and Media Art Network (DAMA). The network, established in 2005, currently includes 11educational institutions within the European Nordic and Baltic regions. The workshop’s interdisciplinary character promoted knowledge exchange among students and teachers by providing new innovative approaches to game design. This paper presents the objectives, working process theories involved, and the methodological and pedagogical strategies of the workshop concluding with the presentation of the workshop’s results: Two participatory games developed by the students that were played in everyday surroundings.Dance and Media Art Network (DAMA) interdisciplinary nordplus projec

    Shadow dance : Installation and discussion on proposed solutions for embodied games through cross-disciplinary workshops within an educational context

    No full text
    This paper argues the issue of embodiment and gesture in games, the aesthetics of movement from the phenomenological point of view, and suggests a framework proposal for DAMA, a Dance and Media Art Network interdisciplinary network project, which integrates students and teachers from art schools and universities within the European Nordic and Baltic regions. This argument is supported by documentation of Shadow Dance installation that presents an interactive tool for corporal expressions, based on real-time movement capture, an open source and visual programming environment (Pure Data), all integrated within a web environment. The aim of this installation is to propose a different perspective based on corporal movement’s aesthetics via subjective expressions. It is one of the action points for the game development process, during interdisciplinary workshops, proposing content based on traditions in dance and physical theatre and encouraging the notions of presence and creative use of whole body movements across digital space and especially within physical games.DAMA, a Dance and Media Art Network interdisciplinary Nordplus projec

    Shadow dance : Installation and discussion on proposed solutions for embodied games through cross-disciplinary workshops within an educational context

    No full text
    This paper argues the issue of embodiment and gesture in games, the aesthetics of movement from the phenomenological point of view, and suggests a framework proposal for DAMA, a Dance and Media Art Network interdisciplinary network project, which integrates students and teachers from art schools and universities within the European Nordic and Baltic regions. This argument is supported by documentation of Shadow Dance installation that presents an interactive tool for corporal expressions, based on real-time movement capture, an open source and visual programming environment (Pure Data), all integrated within a web environment. The aim of this installation is to propose a different perspective based on corporal movement’s aesthetics via subjective expressions. It is one of the action points for the game development process, during interdisciplinary workshops, proposing content based on traditions in dance and physical theatre and encouraging the notions of presence and creative use of whole body movements across digital space and especially within physical games.DAMA, a Dance and Media Art Network interdisciplinary Nordplus projec

    Shadow dance : Installation and discussion on proposed solutions for embodied games through cross-disciplinary workshops within an educational context

    No full text
    This paper argues the issue of embodiment and gesture in games, the aesthetics of movement from the phenomenological point of view, and suggests a framework proposal for DAMA, a Dance and Media Art Network interdisciplinary network project, which integrates students and teachers from art schools and universities within the European Nordic and Baltic regions. This argument is supported by documentation of Shadow Dance installation that presents an interactive tool for corporal expressions, based on real-time movement capture, an open source and visual programming environment (Pure Data), all integrated within a web environment. The aim of this installation is to propose a different perspective based on corporal movement’s aesthetics via subjective expressions. It is one of the action points for the game development process, during interdisciplinary workshops, proposing content based on traditions in dance and physical theatre and encouraging the notions of presence and creative use of whole body movements across digital space and especially within physical games.DAMA, a Dance and Media Art Network interdisciplinary Nordplus projec
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